Version 4.6.1 released
2025-09-16
With the help of many bug reporters & contributors, we’re happy to announce the release of 4.6.1, a bug-fix and improvement release.
Including:
- Numerous fixes for crashes, cleanup issues, and memory leaks
- Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game
- Fix: Call countUpdate at init, not unsynchronized at top of gameLoop
- Fix: Improve campaign coordinate generators
- Add: hostAutoLagKickAggressiveness config value
- Add: Share more host options with clients, so clients can display the state
- Fix: Apply commander distance check to getDroidEffectiveLevel, other commander fixes for multiplayer
- Fix: Improve not-ready check / kick / warning & the experience in lobbies
(For all the changes in 4.6.0, see the Version 4.6 release announcement.)
For Windows 10+, Warzone 2100 is now available via the Microsoft Store.
We’d like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.
Please report all bugs on GitHub.
And don’t forget to check out the new official Discord server:
YOU'VE BEEN INVITED TO JOIN A SERVER
And consider donating to help support the costs associated with the project: