Version 4.6.0-beta2 available

2025-08-16

A beta release of 4.6.0, 4.6.0-beta2, is available for testing! Please test it intensively so that we may soon push out the final 4.6.0.

It is available at the usual locations:

If you are on Linux, you can also get it on Flathub’s beta repo via:

  • flatpak remote-add --if-not-exists flathub-beta https://flathub.org/beta-repo/flathub-beta.flatpakrepo
  • flatpak install flathub-beta net.wz2100.wz2100
  • And then to run: flatpak run --branch=beta net.wz2100.wz2100

4.6.0 beta Highlights:

General:

  • Revamped Options Menus
    • Revamped & reorganized options menus available in the title and in-game
    • Fixes usability issues, adds many new options, makes it easier to change controls
  • Improved High-Quality Water
    • Massively improved high-quality water effects by @MaNGusT
  • Improved Graphics Initialization
    • Automatically attempts multiple graphics backends on first-run (or if initialization fails)
    • Defaults to Vulkan in more cases, when possible
  • New Windows Installer
    • Supports all architectures (x64, arm64, and x86)
    • Offers “all users” (admin privs required) and “current-user-only” installs
    • Advanced Options and much more customization
    • Supports (optionally) portable installs
    • Supports easier future updates
  • Add: Improve research items tooltips with categories and time
  • Add: Attempt to break infinitely circling units out of a movement loop
  • Add: Various mouse edge scrolling fixes, and new “Automatic” Trap Cursor mode
  • Add: Performance improvements for loading, path-finding, target selection, networking, and high-object-count situations
  • Fix: Can’t build if the droid is centered on the tile
  • Fix: Added check for droid distance when working on structure
  • Fix: Target selection sometimes preferring targets that can’t be hit behind terrain
  • Fix: Units sometimes do not retreat
  • Fix: Prevent splash damage from giving exp when damaging friendly objects
  • Fix: Graphics pop-in due to quick object clipping
  • Fix: Various model graphics issues (seams, shadows, connector positioning)
  • And many other bug & crash fixes

Multiplayer:

  • Spectator Host
    • Easily host as a spectator
  • Blind Lobbies & Games
    • In a blind lobby: Players’ true identities are hidden from everyone (except the host) - until the game starts
    • In a blind game: Players’ true identities are hidden from everyone (except the host) - until the game ends
  • Commander Shields
    • Adds shields to droids in the commander’s squad
    • Shields absorb initial damage, and regenerate gradually (unless knocked-out)
    • EMP weapons disable shields completely
    • Entirely configurable through the stats .json (currently enabled for testing)
  • Fix: Premature game loss with mp end conditions
  • Fix: Tighten template design validity checks to prevent creating tanks with VTOL weapons

Campaign:

  • Additional Tweak Options for Original Campaign
    • Insane Spawns
      • Fully realizing Insane with additional spawns and behavior on most missions
      • Available in Insane difficulty (with option “Insane Spawns”) and on lower difficulties (with option “Non-Insane Spawns”)
    • Infinite Time
      • Missions have no timer where possible (Timer Power Bonus replaced with a small power reward if enabled)
    • Victory Hints
      • Displays a console message every few minutes showing victory related information
    • Finale Fun
      • Activate Final Gamma mission bonus content
    • Gamma Bonus
      • Extra Gamma mission making use of a map created by the original development team (map updated by: @DARwins1)
    • Fast EXP Gain
      • Increases unit experience point gain by 2x
    • Tower Wars
      • Player gets significantly stronger structures
  • Update Fractured Kingdom to v1.4 release
  • Add: Give ACs some basic splash damage
  • Add: Specify missing research names so research appears in the Stats objects
  • Add: “Defending Your Base” guide topic
  • Fix: Upgrade obsolete units on-map to appropriate ones
  • Fix: libcampaign: Release partial factory groups when their factory gets destroyed
  • Fix: libcampaign: Fix losing after winning when timing a victory precisely at the end of the mission timer on offworld missions
  • Fix VTOL Rail Gun not shooting air units
  • Numerous balance tweaks and changes (see full changelog)

And some multiplayer balance tweaks:

  • Add Particle Gun Laser weapon (PR #4248)
  • Adjust Emplacement-PlasmaCannon cost 200 -> 350, buildPoints 400 -> 500 (PR #4206)
  • Increase spinAngle for Tracks in MP 45->65 to allow better unit packing (PR #4417)

View the full 4.6.0-beta2 changelog

There have been over 660 commits since the last release, from many contributors including: 1269339743, aco4, andy5995, Bert Fraterman, Chewbakka-Wakka, DARwins1, KJeff01, MaNGusT, Maxim Zhuchkov, Monsterovich, past-due, Pavel Solodovnikov, Solstice245, xx-5

We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/Translations.md.

Please report all bugs on GitHub.

And don’t forget to check out the new official Discord server:

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