Version 4.2.0-beta2 available


The second beta release of 4.2.0, 4.2.0-beta2, is available for testing! Please test it intensively so that we may soon push out the final 4.2.0.

It is available at the usual locations:

4.2.0 beta2 Highlights:

  • Many bug & crash fixes (see full changelog)
  • New: Make selected structures and units blink on radar
  • New: Add “power per second” to powerbar tooltip

The WZ Guide / “Betaguide” is now also updated for 4.2.0-beta2:

Overall 4.2.0 Highlights:

  • Add Ultimate Scavengers to the game
  • Spectator slots for multiplayer games
  • Replay functionality for skirmish / multiplayer
  • Headless / autohost enhancements, spectator stats, lobby chat slash commands
  • Return units to mobile turrets & better distribute around multiple repair points
  • Update camBalance for Gamma (Campaign rebalance is basically complete)
  • Add new random maps “DustyMaze”: one 2-player and two 4-player maps
  • Use a stable config directory for release builds
  • Implement remove from group shortcut
  • Major revision to the Blender 2.9x .PIE file addon
  • Multiplayer balance changes (see full changelog)
  • Fix: Orders from Commanders after loading saves
  • Fix: Don’t reveal artillery unless the CB tower is completely built
  • Fix: Sensors logic under commander so attaching them isn’t useless
  • Fix: Only play “assigned to commander” sound if group is not full
  • Fix: Don’t block ready status button when player clicks ready too fast
  • Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
  • Fix: Don’t crash with JumpToResourceExtractor keybind after level reload
  • And many other bug & crash fixes

View the full 4.2.0-beta2 changelog

There have been over 290 commits since the last stable release, from many contributors including: AbcLmn18, Alex Porter, alfred007 / highlander1599, Cyp, Denis Gantsev, gitressa, KJeff01, Ronaldo Tinoco, Maxim Zhuchkov, past-due, Solstice245, Thiago Romão Barcala, Thomas Rupprecht, Tipchik, Vitya Andreev

We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For more information on how to help with translations, see doc/

Please report all bugs on GitHub.

And don’t forget to check out the new official Discord server:

Official Server