Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles.
Play versus your friends on a local network, or try your hand at online multiplayer with an integrated lobby.
Play versus AI bots in local skirmishes (or as added teammates / enemies in multiplayer), and practice your skills with endless replayability.
Over 400 different technologies yield an extensive tech tree with many paths to choose.
Customize your units with a flexible design system that allows for a wide variety of possible units and tactics.
Supporting Windows, macOS, Linux, FreeBSD and more - all with cross-platform multiplayer support!
Exclusively open-source technologies, software, & tools. Community content is licensed under liberal licenses (ex. CC0).
Join the public project on GitHub! Anyone can file bugs, contribute patches, and request enhancements.
Chat on the forums, make & share add-ons, join online tournaments, and contribute to the Warzone 2100 experience. People around the world are waiting!
Everything is free, including source code, downloads, and all features. No in-app purchases. No subscriptions. No ads. Just free.
Warzone 2100 was originally developed by Pumpkin Studios and published by Eidos Interactive. In 1999, it was released commercially for Microsoft Windows and Sony PlayStation. Pumpkin Studios ended their support for Warzone 2100 on January 5, 2000.
In 2004, after fan petition, Warzone's source code was released publicly under an open-source license. It has been developed, maintained, and improved by the community ever since, under the banner of the “Warzone 2100 Project”.
Answers to common questions. Can't find the answer you're looking for? Check out the Forums and Webchat.