Multiplayer release master-20110127 is now released!
The Warzone 2100 Project staff bring you a new special testing build, master-20110127
This release brought to you by: The Revenge of the Buggy Compiler.
This build features the new netcode
that everyone has been waiting for.
We eagerly await feedback for this Special Testing build!
NOTE: command line options now require a "=" before the parameter.
For example, --configdir=./blah
NOTE: For mac users: Support for 10.4 has been discontinued; using 10.6 is highly recommended as 10.5 does not support a sufficiently high OpenGL version for all types of GFX cards.
Several desynchs fixed. Should work on Windows now. Fixed some UI issues (if you were on Windows, you probably didn't notice them, since the game didn't work, anyway).Known bugs:This release contains no bugs.
VTOL bombers tend to fly around the target sightseeing for a long time, before remembering to drop the bombs. If a player leaves before the game starts, the remaining "Open" slot still has a team+flag, and there's a completely inactive AI in the slot when the game starts. Everyone will be kicked for "incompatible mods" in games with scavengers.
If you have problems with being kicked or with kicking everyone for "incompatible mods" in games without scavengers, deleting some maps (for example 8c-early3v3V3.wz) might help.Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!
Downloads will be made available at our usual site:Warzone 2100 file releases on Sourceforge